What Could Have Been: The game did have a sequel in the planning stages back in 2003, but seems to have been placed permanently on hold.There are creatures that can be seen swimming in Horteka's swamps, but that is all they do. disc swapping would have been fine, just swap discs as you leave the Grand Fortress with the Delphinus BeanBeanKingdom 13 years ago 8 Actually in the Dreamcast version the disc swapping happens after Yafutoma, which is appropriate enough if you consider you have gathered half of the Moon crystals by that time. It supposedly would ask you if it could see the Green Moon Crystal, and if you indulged it, it would steal the Crystal and you would have to battle it to get the Crystal back. Urban Legend of Zelda: There once was a very persistent rumor that a Super Boss called the "Horteka Water Beast" could be found in the lower regions of Horteka.Averted with the Updated Re-release of Skies of Arcadia: Legends on the Nintendo Gamecube. Multi-Disc Work: The Sega Dreamcast version of Skies of Arcadia was split into two discs.Thus, they tend to be sold at exorbitant prices. Keep Circulating the Tapes: As of 2021, both the Dreamcast and Gamecube releases are now out of print.note The Dreamcast original was also contemporaneous with Final Fantasy IX, which was another Reconstruction of the genre - however, this is not seen so much as a Dueling Game, since the games were for different consoles at a time when cross-platform games were rare. All games mentioned are Reconstructions of the JRPG genre in the wake of Deconstructions like Final Fantasy VII. The GameCube remake of Skies of Arcadia was compared to Tales of Symphonia for the same system. Dueling Games: The original Dreamcast game was released in 2000 around the time of other Dreamcast JRPGs Evolution: The World of Sacred Device and Grandia II.Sometimes it's a bit difficult to beat a certain boss or find your way to the next storyline portion, but no more than in any Square RPG. 3) The VMU game is really good and there's a purpose behind having a normal VMU - every time you're near a certain item, the VMU gives a hearty beep while you search the screen for what it is. 2) The story is solid and includes many classic RPG moments among some weirder elements (for instance, a cute evolving putty thing which you must feed is one character's weapon). 1) The graphics are gorgeous, as most DC games graphics were, but the ones here really shine. While it was ported to the Gamecube, I still prefer this version - my reasoning? Well, this RPG takes advantage of everything that the Dreamcast was able to do. If you're looking to buy any Dreamcast games on eBay, Skies of Arcadia should be on that list. Overall a great game, must buy for Dreamcast owners and a major reason to get a dreamcast in the first place. In it you can find items and gold which can be uploaded back into the game when its pluged back in. You can download a mini game and play it seperatly. Skies of Arcadia lets you fully use the vmu. These floating replicas of 18th centruy sea faring vessels make traveling to the various places in the game much more enjoyable than having to walk down long paths. One of the best features of Skies of Arcadia is the extensive use of Air Ships. The character's controls are more responsive than most rpgs, this is helped greatly with very good camera controls. The graphics even today look great, comparable to some early Playstation2 rpgs. The storyline is emersive, but unlike most FinalFantasy games its not overlycomplicated and you probably will understand whats going on. This game surprised really surprised me and I'll explain why. It did manage however to get Skies of Arcadia. The Dreamcast had a short life, mainly because it didn't raise enough interest of developers. You can either find all the secrets or not, once you do it gives you an option of looking for adventures with massive full scale ship battles. The game itself has a real feel for its environment, a tremendous 3d world to navigate around. Do not settle for a hacked version because Echelon released this game with random pauses and glitches. The character models on this version appear more life-like with depth (although its really just a matter of preference.) On top of that, the sound is accurately porte d. Any HD-TV monitor capable setup will show the artistic rendering of the Dreamcast at its height, with bumpmapping and without the fake cartoony stylizations the gamecube version brings you. It is what truly makes the game fun, especially in 640x480 dpi. The character models are vivid and fluid, surpassing the gamecube version in some aspects. The graphics usually don't make the game but in this case they do. The best part of the game has to do with the graphics. I also enjoyed a very interesting storyboard. This game is really fun, it has alot of characters with interesting backgrounds.
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